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Engrams improve weapon quality

Posted: Sat Nov 07, 2015 5:22 am
by Vauntman
I am established on a server and have dozens of blueprints. After a mindwipe, this leaves little point in learning engrams.

My idea is to allow allocation of additional engram points to something you've learned to increase the damage and durability.

Example:
Wooden Bow cost 11 engrams to unlock.
I can make a primitive bow with 100% damage and 50 durability.
I put put an additional 1 engram into bow.
I can now make a primitive bow with 102% damage and 51 durability.
I put 9 more engram points into bow.
I can now make a ramshackle bow with 120% damage and 60 durability.
so on.. all the way up to masterwork?

One issue I see with this is people crafting a dozen masterwork bows, storing them, then mindwiping. Then going on to make a dozen masterwork metal picks... One suggestion to combat this is to make a mindwipe sickness debuff that wont allow you to use mindwipe for 30 days or more.

Another suggestion I heard from a tibemate that I liked was quality to building structures.

Re: Engrams improve weapon quality

Posted: Sat Nov 07, 2015 4:00 pm
by storm-bourne
what would be the cap. 15 points?

in addition for solo play since you have no one can help with engrams, can beacons drop any blueprint.