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Random Ideas

Posted: Mon Jul 06, 2015 4:47 pm
by MrTinklezs
* Ability to make something that increases taming effectiveness by 5-10-15+ percent in addition to the food that can only be used once per tame. (This would increase the effectiveness of the food and increase the potential levels).
*Flares, what they cost now should be making the weapon, it should be treated like a simple pistol. Ammo could be somewhat easy materials, sparkpowder x2 - hide x 5 and wood x3 per "flare".
*Wagons, huge beasts could pull a wagon that could carry large quantities of resources at one time or possibly move aquatic animals (megalodon etc) to smaller water areas, like a small lake or pond that doesn't have access to the ocean. If the cart carries 1000 lbs of items, the beast that pulls it (when hooked up) gets a carryweight of 30% of the weight in the wagon. And moves accordingly, those with low carryweight wont be able to move, whereas those with higher carryweight can.
*The ability to put markers on pets, say you die in the ocean and don't recall where you were exactly. If you had this, you could see where your pet is located. Could be a chip (like we have for our inventory) placed somewhere on the pet.

*Better Bed, stats freeze for 10 minutes after waking up due to being well rested. Sometimes you wake up and have no food or water nearby, having this bed would be nice for those who lack supplies or are lazy and don't want to be rushed to get resources to stay alive.

*Players sleep on beds - or have the ability to - instead of collapsing on the floor (and bugging through the floor in multi-layered houses).

*Explosive Arrows - sparkpowder x2 + 1 stone arrow = explosive arrow. Could be used on some animals for knockback or to 'light the way' not thinking of this as a cheap rocket launcher, but just an idea I thought of, might as well share it.


*Buildings/Walls/Structures that have survived over 100 days in-game start to get a weathered look depending on climate. Forests or jungle areas would get moss or vines. Areas in the mountains would get snow and ice on the sides of the house.

*Narcotic "spiked" bait. Place bait and have carnivore eat, follow carnivore for a short time and watch them fall unconscious. Make it more narcotic than using normal tranq arrows so it isn't preferred or used more than the tranq arrows.

*Whistle (physical item like spyglass), this attracts the attention of some animals nearby, luring them to you. Herbivore and Carnivore alike.

*Rope ability to place rope (made from fiber and thatch) on mountain sides, or house walls that could be climbed up.

*Ability to have pets gather resources near the base similar to the wander ability. However they would be on 'neutral' while this option was activated.
*Ability to tame (and move) piranhas, like we do dodos. :mrgreen:

*When item is placed, storage containers, smithy, forge etc. Having the ability to pick it up (once all items are removed from its inventory) and replace it. Shouldn't need to destroy something and remake it to replace it because it was placed in the incorrect angle.

*New "snap" mechanics for placing structure such as (most annoyingly) fence foundations for walls. This is most troublesome underwater (went making harbors for aquatic dinosaurs). Having the option to preview where the item is to be placed before placing it but in a 'locked' position. So, if you want the fence to go to the right, then you hold a button and it shows you all 5-6 possible angles, then you move the mouse to the angle you want and left click and it will show a preview of that item being placed (as if you placed it) then you let go of right click and it will place it. If it is at an angle you don't want, then you left click again to "un-preview" or pick it back up, and pick a different angle. Sometimes when placing items like that, parts or the whole item disappear underground making it difficult to tell what angle the fence (or item) is at until you place something on or near it.


Thanks for reading all that, hope you consider it and give constructive feedback. Willing to make tweaks or explain things.

Thanks for your time.

Tink

Re: Random Ideas

Posted: Tue Jul 07, 2015 9:20 pm
by ThaHenry
I agree on the idea with wagons, they seem very interesting.
But i wonder how it will work because of weight. Currently dinos collapse when you sit on them with a full inventory :D

Ways to increase the TE seem needed yes, at least a little.

I can agree on most parts, but having pets gather items automatically seems a bit far for me.

But good thoughts :)

Re: Random Ideas

Posted: Sun Jul 12, 2015 7:22 pm
by MrTinklezs
Ability to unlock reinforced versions of things we have now. Craft 50 wooden walls and unlock (for free) the reinforced wooden wall, 50% more health. (same with stone, metal etc). Also, having the ability to upgrade things already placed (like doors, walls, ceilings etc) and make them reinforced.

Ability to have multiple survivors on a server. Admin on a server, but also want to be a normal tribe member. So one character for admin 'tribe' and one for the 'normal' tribe.

Re: Random Ideas

Posted: Sun Jul 12, 2015 7:25 pm
by MrTinklezs
I know that dino eggs are currently in the works, so here is an idea on that.

If you have a male rex at lvl 50, and a female rex at 80, you take half of each parents level (25 + 40) and make that the eggs level. If the egg is properly taken care of, then the tribe whom owns it can decide where all 60 stats go into. (Just a thought).

Will add more to this as I get ideas in the future. Hope that the devs of ARK read this in time. :D

Re: Random Ideas

Posted: Fri Jul 17, 2015 9:24 pm
by MrTinklezs
Ability to have a timer on gates. You open gate (with a NEW key.. lets say G), and it closes in 4-8-12 seconds behind you. Automatically.
Hate having to get off my mount (or get a slight surprise when I hit E to open the gate, but end up falling off my mount instead), to open a gate. Interact key and interact key (While on dino) should be different.

Ability for players to take ZERO fall damage from large dinos, bronto, mammoth, rex etc. Measure the height of those dinos and make it so once the player passes that point THEN they take damage. So it isn't abusable to hop off a dino and fall 4000 feet and take no dmg. Really dumb in my opinion that we take damage from falling off our dinos, when we would make stirrups (with a slight ladder for a bronto) on the saddles of those large dinos.


Ability for your character to not hop off your mount so far to the left or right. So in tight areas (like the carnivore island land cave, top right corner of map) you don't fall off the slight cliff edge. (Also, why are scorpions or bats in there? Entrance is too tight for them to even fit, make an opening for them to come from).

Ability for pets to be on passive, then passive-defensive. Passive-defensive would mean they don't attack anything that hits you, but will attack something that hits them (but without moving) so at most they would turn to face their attacker.

Re: Random Ideas

Posted: Sat Jul 18, 2015 7:43 pm
by AOD NavyAv8r
I like these ideas!