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game changing mechanic improvments and items

Posted: Tue Jun 30, 2015 10:25 pm
by SkyStorme625
So I had an idea which could add a really valuable feature to the game sorry about the grammar and lack of sentence structure but I really just want to get my idea out there and potentially into the game basically the idea is this based on your personal level you can have so many dinos chipped similar to dogs nowadays but it should be advanced feature of the artifact on your wrist the amount of chipped animals should be based on level of your character and you should be able to do it to any unconscious creature so for example untamed should be red tamed green and tribe blue as your taming a chipped creatures gps signal as it changes from red to yellow to green that way if he wakes up you can also track him but be careful if a rex eats him u will be following a rex now I beleive this could add a helpful feature in that you could make your personal tamed dinos more or less access able to your tribe you could track its health food and stats from distance and potentially communicate specifically with your tamed dinos for example lets say you have a flying mount but you dont want him getting killed in a raid you can jump off him let him wander and get food and call him back when you need a getaway now yes it poses the risk what if it dies its just part of the fun potentially an upgradable teleport to dino or respawn at dino kind of thing at much higher tiers could be really cool you could lock dino inventory but let tribe ride or you could lock ride but unlock inventory so tribe could feed especially valuable if say you work really hard on taming a rex someone invite a silly individual to the tribe and goes bat crazy with your rex off a cliff and rex dies crisis now averted cuz they cant ride it without potentially your specific permisions for it as for security it now provides a unique way of hiding whether or not your wandering dino is tamed or not by simply not having a saddle on and turning off the public gps signal or tribal released gps signal that way you can also still sneaky raid whenever you are set up for it the signal could be viewed by having your crystal wrist artifact opened. Another intriguing idea is to tag some unconscious people to help track and maybe communicate with your tribe or to keep tabs on an enemy or maybe just a t rex that you dont have the resources to tame yet it would provide a long distance communication that could potentialy spawn with you. Instead of being left with your body . Potentially longer range whistleing commands because of chipped dino .

Also could have limited riding capacity while chipped like issuing move commands rather than controlling the movement just to help get around and move your new dinos around in tribe features it could be like max level you can have like 10 tribe members chipped for communication and so many dinos chipped and under your command to help with the hierarchy of the tribe different leaders running different parts of the larger tribes

Re: level based tamed creature gps

Posted: Tue Jun 30, 2015 10:35 pm
by SkyStorme625
A grappling hook need I say more like a thrown version and a shot verion maybe out of upgraded flare gun for reuse it would be like a single shot that has to be reloaded with a grapple and gunpowder to use potentially ziplines and harpoons could be fired from it harpoons for tieing down big dinos ziplines for another escape route or attack route into a base for raiding and grapple to even better dogfight in the air potentially the flare gun could be outfitted with the grapple hook as an early access but still uses up flare gun and flare so its not very secret crossbow could be like end game silent reusable versionfor grapples ziplines and harpoons for large dina manuevering

Re: level based tamed creature gps

Posted: Tue Jun 30, 2015 10:38 pm
by SkyStorme625
A wing suit need I say more cuz flying dinos are awesome and being able to dog fight with other abilities would rock like grappling to another flying bird and dismount its pilot a mini crossbow for air combat a larger crossbow for more power for example shoot wing of pteranadon and it falls form sky for easier taming or potentially more damage on big dinos longer range less arc bolts a quiver that can be worn kind of like the backpack idea for easy carrying ang organizing customizable placement of quiver and or backpack on self and dino so two extra packs on a dino maybe bow and quiver on a dino gun sling for gun on dino or have arrows on your hip or back

Re: level based tamed creature gps

Posted: Tue Jun 30, 2015 10:42 pm
by SkyStorme625
Later version repackable reusable parachute
backpacks that allow you to carry extra inventory on yourself maybe aupplying a carryweight buff must be placed down to access inventory like a parachute. Or regular parachute is like one use and then glider parachute would be repackable

Re: level based tamed creature gps

Posted: Tue Jun 30, 2015 11:15 pm
by SkyStorme625
A second rider being available on some bigger mounts as archer defender example bronto with driver and four riders

Re: level based tamed creature gps

Posted: Wed Jul 01, 2015 5:03 am
by ThaHenry
The idea of having like a gps on mounts is kinda nice, maybe add frequencys on them so enemy tribes could eventually hop on that exact frequency and spy on you if they get really lucky :D

I like the idea of mounts being able to carry multiple riders, we really need this for bigger ones, especially a Bronto wouln't only carry 4 more persons, but maybe 10 :)

Re: level based tamed creature gps

Posted: Wed Jul 01, 2015 6:53 am
by SkyStorme625
One other thing the game really needs is a way to change the way you ride a dino like if your trying to be sneaky maybe more like laying on the dino and while on the dino being able to go almost prone would be extremely nice for example raptor mount in bushes crouch down to hide while hunting also some kind of dino sleep mechanic maybe for well rested stamina boost and faster health regeneration

Re: level based tamed creature gps

Posted: Wed Jul 01, 2015 4:26 pm
by SkyStorme625
Also an improvement feature would be when you enable wandering to pick an epicenter that the dinos wander around and that when they arent following they would return to their original hold spot

Re: level based tamed creature gps and other improvements

Posted: Wed Jul 01, 2015 5:09 pm
by SkyStorme625
They should have a hammer that can be used for building that is used for demolishing walls without destroying them

Re: level based tamed creature gps and other improvements

Posted: Wed Jul 01, 2015 5:13 pm
by SkyStorme625
Level based mechanic that allows a slot of an item to respawn with you when you die max like 5 slots or something like that for your generic pick axe or other miscellaneous valuable gear with the wrist artifact being a mandatory one