Advanced crafting
Posted: Mon Jul 20, 2015 2:19 am
Hello everybody,
before starting, sorry for mistake, english is not my best language
I have an idea to promote the crafting section. You have input a sort of "learning" when we tame dino, the more you tame, the more powerful the dino is ...
I love craft, and i love to make some squishy tools at early game, and i think i'm not the only one.
I had an idea about a sort of learning while crafting, with the use of your lvl item (Primitive/Ramshackle.... Ascendant) at the start you got a chance to craft these tools like this :
-90% chance to craft primitive tools
-5% chance to craft Ramshackle tools
-3% chance to craft apprentice tools
-1.5% chance to craft journeyman tools
-0.5 % chance to craft mastercraft tools
-0 % chance to craft Ascendant tools
So the farm begin ! and when you had craft more and more tools, these percentage will change slowly (the more we craft, the more we have a chance to make a better tool)
and this system is applied to all the item, pick axe to C4 explosive (if you craft 150 hatchet, you can make good hatchet but ONLY hatchet, if you craft a pick axe, you gonna have a primitive pick axe you fools !
)
I think this system is really good for the tribe gameplay, with role, and the "blacksmith" got a lot of possibility, and need to farm a lot too, to become a real blacksmith, and it will take more sense to make a certain repartition of engram with some specialties. and i think that the "crafting speed statistic" would be more used...
Maybe this can be the same for the "architect" or the armor crafter...
I don't know if this idea was already proposed, but if it's not i would like to ask you if you can just think of it.
Thank you for making this awesome game !
Survivor Elphoran
before starting, sorry for mistake, english is not my best language

I have an idea to promote the crafting section. You have input a sort of "learning" when we tame dino, the more you tame, the more powerful the dino is ...
I love craft, and i love to make some squishy tools at early game, and i think i'm not the only one.
I had an idea about a sort of learning while crafting, with the use of your lvl item (Primitive/Ramshackle.... Ascendant) at the start you got a chance to craft these tools like this :
-90% chance to craft primitive tools
-5% chance to craft Ramshackle tools
-3% chance to craft apprentice tools
-1.5% chance to craft journeyman tools
-0.5 % chance to craft mastercraft tools
-0 % chance to craft Ascendant tools
So the farm begin ! and when you had craft more and more tools, these percentage will change slowly (the more we craft, the more we have a chance to make a better tool)
and this system is applied to all the item, pick axe to C4 explosive (if you craft 150 hatchet, you can make good hatchet but ONLY hatchet, if you craft a pick axe, you gonna have a primitive pick axe you fools !

I think this system is really good for the tribe gameplay, with role, and the "blacksmith" got a lot of possibility, and need to farm a lot too, to become a real blacksmith, and it will take more sense to make a certain repartition of engram with some specialties. and i think that the "crafting speed statistic" would be more used...
Maybe this can be the same for the "architect" or the armor crafter...
I don't know if this idea was already proposed, but if it's not i would like to ask you if you can just think of it.
Thank you for making this awesome game !
Survivor Elphoran