I'm going to just jump right in. Some of these are based on things we have seen in the game, others are things we would like to see.
1. More Detailed in-game Tooltips: Damage stats listed instead of percentage and similar changes.
2. Powered Walls: A new wall higher level than/replacing Metal Wall that is considered an Electric and Water pipe system. You just have to hook up a generator to the wall with a single line and place Fuse Boxes wherever needed. Same with water, you could run it right to the wall, and then have a line come out at any point to create a tap.
3. Walls being 2 sections high, since that is their purpose. Cost could be doubled as well, it just makes it easier for placing.
4. Ramps need to not extend past a section; they should be either one section or two sections long as needed for the incline, but not the weird 1.5 or whatever they are now.
5. Realistic Logging: Actually fell the tree, and cut wood from the tree once it lands.
6. Make it so rocks don't explode when they are finished.
7. Regulate the temperatures better: It's annoying to be freezing(Stage 2), and then take a step and be Hyperthermic(Stage2). I also like the idea of more consistent seasonal temperatures someone mentioned. Could be based on the Server Time(Number of days since server started/started over last)
8. More Saddle options:
A. Riding Saddle: Faster movement for a penalty in Armor or Carry Weight.
B. Cargo Saddle: Increase in Carry Weight for a penalty in Armor or Speed.
C. Battle Saddle: Increased Armor or even Damage for a much heavier saddle.
D. Pure Armor: Very high armor/melee damage increase without the ability to ride.
Also, the ability to add Armor of some kind to the dinosaurs that can't be ridden. I would love to have 5 Dimorphodon's in metal armor dive bombing stuff.
9. Breeding has been mentioned, and we had a few ideas from that(Starting form the point of Eggs being the primary resource):
A. Max Level of Dino raised is based on:
1. Level of Dino that laid egg.
2. Food given during growth stages:
a. 3 stages of Dino growth after being hatched(Length of each period dependent on Dino type/max level potential):
I. Baby.
II. Juvenile.
III. Adult.
B. Innate bonus for raised Dino's could be as follows: (To ensure it is worth the time, they must be better than wild dino's)
1. Ability to assign all or most of the points once it reaches adult hood and final level is calculated.
2. Ability to choose a training regimen for it as it matures:
a. Mount receives a greater number of it's random levels in Speed/Stamina/Weight.
b. Pack Animal receives a greater number of it's random levels in Weight/Move Speed/Health.
c. Combat Animal receives a greater number of it's random levels in Damage/Health/Stamina.
3. A percentage bonus to all stats.
That's all I have at the moment, though I feel that we will come up with many more. Some of the other ideas I have seen on this forum/lightly discussed that I feel worth mentioning:
Larger Land mass/Other Islands/New Map
Temperature specific clothing or additional slots for weather gear
Less predators, but more dangerous
Always more dinosaurs!
Keep enjoying the game all!
Kragtor aka Omicon Tutulu the Dinosaur Tamer